![]() gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10. Gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR) Gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST) Gl.glBindTexture(GL10.GL_TEXTURE_2D, textures) Log.i("yoyo", "APK File Path :: " + m_apkFilePath ) GameMaker Studio 2022 Free Download Detailed Installation Instruction. ![]() Throw new RuntimeException("Unable to locate assets, aborting.") Option 2: Use a third-party app store, such as Amazon Appstore or APKMirror. Nvidia supports DX11 only and 2 game specific features in DX11. You may be asked to choose between GML Code and GML Visual. September Update crash DirectX 11 DirectX 11 is required to play Rocket League Rocket. This will create the Key Press - Space Event and open up a new window for this Event. Now click the Add Event button in the Events window. This is the code for the DemoRenderer.java file: package $", 0) To implement this, open up your car Object by double-clicking on it. it doesn't even get me to the splash screen, which comes before any code, right? ![]() It can't be code-related because the game crashes as soon as I touch it's icon. It's been months since I've got this issue and I haven't found any help so far. But if I remove it the game still crashes!Īlso, the Google Play Developer Console alerts me that I've implemented "Achievements" incorrectly in my game, but that doesn't even make any sense, because achievements have always worked fine in all versions of the game. You must log in or register to reply here. It may well be the networking it has, and a reboot might help. Ok, so I come to the conclusion the issue might be related to the Google Play Services extension. Looks like the built in browser (CEF - Chromium Embedded Framework) is crashing, try restarting your machine and running again. I've been using GameMaker Studio 1.4 to develop my game, and recently even upgraded and built it in GameMaker Studio 2 to test if the issue would be gone, but nothing changed. I thought this was a problem with my phone, but it seems to happen in any device that has Android Oreo in it. But suddenly when phones started to upgrade to Android Oreo, every time the game is launched it crashes without even showing the splash screen. I am an indie game developer and I had my first game on the Play Store for two years running fine.
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